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-
- ##########################################
- ###########==-- ABOUT --==################
- ##########################################
-
- Stereo Box Pro - v1.0
- ~~~~~~~~~~~~~~~~~~~~~
- by Mark Turner (Rymix)
- email: coder@rymix.net
- www: www.rymix.net
-
- An advanced stereo field manipulator
- (pan, widen, shift, rotate,
- pseudostereo, balance,
- phase, etc)
-
- Similar to the Waves StereoImager (DX)
- or PSP StereoControl (VST)
-
- CPU Usage: 5.0% on pIII/733 (peak avg)
- CPU Scale: 95% Sonic Verb (peak avg)
-
- ##########################################
- ##########==-- CONTROLS --==##############
- ##########################################
-
- ----------------------------------
- Parameters:
- ----------------------------------
-
- * I/O Mode (0 - 8)
- - Sets the input/output mode:
-
- 0: L/R - Normal Left/Right input
- 1: L/-R - Right channel is phase inverted (180 degrees) on input
- 2: -L/R - Left channel is phase inverted on input
- 3: -L/-R - Both channels are phase inverted on input
- 4: Mono -> LR - The signal is converted to mono on input, normal output
- 5: Mono -> MS - The signal is converted to mono on input, the output is
- in Mid/Side audio format (Center channel is output on the
- left audio channel, and the Stereo channel is output on the
- right audio channel)
- 6: LR -> MS - The signal is input as normal Left/Right channel audio, but
- is output in Mid/Side audio format.
- 7: MS -> LR - The signal is input as Mid/Side audio, with the center audio
- part on the left channel and the Stereo audio part on the
- right channel, and is output as normal Left/Right stereo
- audio.
- 8: MS -> MS - The signal is input and output in Mid/Side audio format.
-
-
- /// see the "USING MS MODES" section below ///
-
-
- * Gain (0 - 200%)
- - Increases/decreases the input volume.
-
- * Center (0 - 400%)
- - Magnifies/shrinks the center sound image.
- 0% will make a stereo sound completely out of phase.
- Center will not affect stereo information.
- On mono sounds, this is simply a gain.
-
- * Width (0 - 400%)
- - Expands/shrinks the stereo field. 0% is mono.
- Above 100% will widen the stereo field "outside" the
- speakers/headphones. This has No effect on mono sounds.
-
- * LRBalance (full left - center - full right)
- - A "typical" left/right balance control.
- Shifts sound from full left channel to full right channel.
- This balance control is not linear-gain (i.e., the overall
- gain changes across the parameter range)
-
- * Center Axis (-90 - +90)
- - Balance control for the monophonic "center" part of the sound.
- Rotates the center axis -90 to +90 degrees, keeping the stereo
- information intact. Also known as center asymmetry.
- Acts as a linear-gain typical balance control on mono sounds. (i.e.,
- the overall gain does not change across the parameter range)
-
- * Stereo Axis (-90 - +90)
- - Balance control for the stereo part of the sound.
- Rotates the stereo axis -90 to +90 degrees, keeping the center
- information intact. Also known as asymmetry or stereo asymmetry.
- No effect on mono sounds
- (* the stereo axis control is inverted)
-
- * Rotation (-180 - +180)
- - Rotates both the center axis and stereo axis together, from
- -45 to +45 degrees.
- Acts as a linear-gain typical balance control on mono sounds.
-
- * PSI Mode (0 - 3)
- - Sets the Pseudo Stereo Imaging Mode:
-
- 0: OFF/RESET - Turns PSI off and clears internal buffers
- 1: NORMAL - PSI is mixed with the incoming signal
- 2: THRU - PSI is not mixed with the incoming signal
- 3: ASYNC - PSI from the original signal is mixed with
- the incoming signal
-
- * PSI Spread (~0ms - 50ms)
- - Sets the delay "spread" of the PSI. Values over 20ms can be heard
- as an echo.
-
- * PSI Center Amount (-100% - +100%)
- - This is how much of the delayed center image used for PSI.
- Negative values will reverse the polarity.
-
- * PSI Stereo Amount (-100% - +100%)
- - This is how much of the delayed stereo image is used for PSI.
- Negative values will reverse the polarity.
-
- * PSI Mix Amount (-100% - +100%)
- - This is how much of the delayed center and stereo image is crossfed for
- PSI. The delayed center will become the delayed stereo image, and the delayed
- stereo will become the delayed center (depending on the parameter below).
- Negative values will reverse the polarity. The Mix Amount is separate from
- and in addition to the previous two parameters.
-
- * PSI Mix Balance (Full Stereo - Full Center)
- - Sets the Balance between stereo and center image crossfeed for the PSI Mix Amount.
- Full Stereo means only the stereo image is delayed and fed as the center image.
- Full Center means only the center image is delayed and fed as the stereo image.
-
- * PSI Mix Feedback (-100% - +100%)
- - Sets how much of the PSI signal is fed back into itself. 0% is none.
- Negative amounts will invert the phase of the PSI before feeding it into
- itself. An amount of or near 100% can cause signal instability where the sound
- may grow louder and louder.
-
-
- /// see the "PSI, WINDOWING, and ROUTING" section below ///
-
-
- * Window Mode (0 - 3)
- - Sets the Frequency Window Mode:
-
- 0: OFF/RESET - Turns off the Frequency Window
- 1: NORMAL - All subsequent routed parameters will only affect
- frequencies defined for the window
- 2: THRU - Only pass frequencies defined for the window
- 3: ASYNC - The frequencies defined in the window will pass the original
- signal which the subsequent routed parameters will affect
-
- * Window HiPass (20hz - 20000hz)
- * Window LoPass (20hz - 20000hz)
- - Sets the frequency boundaries of the Window. If the HiPass frequency is lower than
- the LoPass frequency, then the frequency window is between the HiPass and LoPass
- frequencies. Otherwise, the window is inverted.
-
- * Window Band Rez (Resonance) (-256 - +256)
- - Sets the resonance of the Frequency Window filters. This amplifies
- (for positive values) or dampens (for negative values) the frequencies
- around the Frequency Window HiPass and LoPass settings.
-
-
- /// see the "PSI, WINDOWING, and ROUTING" section below ///
-
-
- * LFO 1 AND 2 CONTROLS:
-
- * LFO Target (0 - 15)
- - Sets the target parameter of the LFO (Low Frequency Oscillator).
- The parameter selected will be modulated around its set value by
- a percentage of its total range. A setting of zero turns the LFO
- off. Setting a target resets/retriggers the LFO
-
- * LFO Type (0 - 5)
- - Sets the shape of the LFO curve. This also resets/retriggers the LFO.
- You may choose from:
-
- 0: Sine wave
- 1: Square wave
- 2: Triange wave
- 3: Saw wave (up)
- 4: Saw wave (down)
- 5: Noize/Random (Note: This is a randomized but periodic LFO.
- Step capability may be added in a future release.)
-
- * LFO Depth (-100% - +100%)
- - Changes the depth of the LFO to a percentage of the target parameter's
- total range. With negative values, the LFO oscillates in the opposite
- direction.
-
- * LFO Rate (0.25 ticks - 512 ticks)
- - Sets the period length of the LFO. This is how long it takes for the LFO
- to complete one cycle (i.e., in "saw up" at a rate of 64 ticks, the LFO
- will sweep the parameter from a low value to a high value over 64 ticks,
- and then start back at the low value).
-
- * LFO Offset (0% - 100%)
- - Sets the phase offset of LFO 2 from LFO 1. Acts as an LFO trigger for LFO 2,
- setting the current LFO 2 position equal to the position of LFO 1, plus the
- phase offset. If the two LFOs are set to different rates, then setting
- offset will set the phase separation at that time, and then the LFOs will
- oscillate from there.
- The offset % can be though of as the percentage of one complete LFO cycle.
-
- * ROUTING TABLE:
- - This enables & orders each parameter in the specified sequence.
-
-
- /// see the "PSI, WINDOWING, and ROUTING" section below ///
-
- ----------------------------------
- Attributes:
- ----------------------------------
-
- * Sub-Tick resolution - Determines how often (in samples) the anticlick
- routine is triggered. Lower values = finer
- resolution = much more CPU.
- Default is every 64 samples.
- * Anticlick strength - Value to reduce clicking on parameter changes.
- Parameters will slide quickly from the old value
- to the new value on every subtick (define above).
- The strength value defines a maximum percentage of
- change the value can make on each subtick until it
- reaches the target value. Higher values = better
- anticlick = longer sliding = more cpu.
- Default is 80.
-
- * PSI Spread Smooth - Toggles limiting of PSI Spread parameter changes to
- prevent clicking. This parameter may be removed
- in later versions.
-
- * DC Correction - Cancels out internal DC offset on the output (centers the
- output around zero).
-
- ##########################################
- ############==-- USAGE --==###############
- ##########################################
-
- The following diagram resembles an audio vector/phase scope.
- The top half of the graph resembles the control display of
- the Waves StereoImager DX plugin. The full graph is a 360
- degree circle that represents channel and phase information
- in an audio signal.
-
- (C) [0 degrees]
- ----------------------------------------------------------------
- --------------------------##############------------------------
- -----------------------#####----##-----####---------------------
- ---------------------####-------##--------###-------------------
- --------[-45] (L)--###----------##----------###--(R) [45 deg]--- C = Center Channel
- ------------------##############################----------------
- -----------------####-----------##----------#####--------------- S = Stereo Channel
- ----------------##--###---------##---------###--##--------------
- ---------------##-----##--------##--------##-----##------------- L = Left Channel
- --------------###------##-------##------###-------##------------
- --------------##--------###-----##-----###---------#------------ R = Right Channel
- --------------#-----------##----##----##-----------##-----------
- -------------##------------##---##--###------------##-----------
- -------------#--------------###-##-###--------------#-----------
- -------------#----------------######----------------#-----------
- --[-90] (S) -########################################- (-S) [90]
- -------------########################################-----------
- -------------#------------------##------------------#-----------
- -------------##-----------------##------------------#-----------
- -------------##-----------------##-----------------##-----------
- --------------#-----------------##-----------------##-----------
- --------------##----------------##----------------##------------
- ---------------##---------------##----------------##------------
- ---------------##---------------##---------------##-------------
- ----------------##--------------##--------------##--------------
- -----------------###------------##-------------##---------------
- ------------------###-----------##-----------###----------------
- --------------------###---------##----------###-----------------
- -------------(-R)----####-------##-------####----(-L)-----------
- ------------------------#####---##----#####---------------------
- ---------------------------#############------------------------
- ----------------------------------------------------------------
-
- To understand the diagram, think about a stereo signal over time.
- A normal signal would exist on most points on the graph. A perfect
- stereo white noise signal would look like a square diamond shape going
- from C to -S (on the right) -C (bottom) to S back to C. Decreasing the
- volume of the stereo whitenoise signal would make the diamond smaller
- (Amplitude exists as distance from the center). A monophonic sinewave
- would exist only on the C axis, oscillating from C to -C (the bottom
- of the graph). A sinewave on the Left speaker would oscillate only
- on the L axis, from L to -L. (-L is the opposite part of the L axis,
- if you follow the L axis through the center to the opposite edge of
- the circle.
-
- To understand the Axes (plural of axis not axe) and Rotation, think of
- the sound being shifted to follow the axis. Specifically, the axis
- component of the sound is shifted to follow the axis modification.
- So, rotating the Center Axis 45 degrees to the right would merge it
- with the Right Channel axis, making all of the center part of the
- sound shift to the right speaker. However, the original stereo part
- of the sound stays the same. Conversely, rotating the stereo axis 45
- degrees merges it with the left channel (remember, the SAxis control
- is inverted, so 45 degrees is actually -45 degrees).
-
- Imagine the stereo whitenoise again as a diamond shaped-plot on the
- graph, but this time imagine only the outside edge, being a bounding
- box for the sound. If you connect the endpoints of the C and S axes,
- you will have this bounding box. If you rotate the Center or Stereo Axes,
- the points of the bounding box that lie on the C orS Axis will rotate
- around the circle. The bounding box shape will change accordingly (See
- the figures below). Note that the rotated axes are not the "new"
- axes. The original axes still show the sound properties, but now of
- the "new" sound. The best way to learn is to experiment. Using a
- vector/phase scope helps too if you want to visualize things.
- Fortunately, the Zephod Scope effect can be used as such (rotate the
- display 45 degrees to the right, and swap the Left and Right channels).
-
-
- ##########################################
- ##==-- PSI, WINDOWING, and ROUTING --==###
- ##########################################
-
- * PSI
-
- PSI stands for "Pseudo Stereo Imaging", and is a term that, well, I
- more or less made up. The way PSI works is by delaying the
- sound by a fraction of a second and adding the delayed sound back
- onto the sound that was input into the PSI 'unit'. The effect is about
- like a flanger, minus the LFO.
-
- The PSI Center and PSI Stereo controls are for doing pseudo-stereo to
- an already stereo signal. PSI Mix is for adding pseudostereo to both
- already stereo signals and also mono signals. In fact, adding PSI Mix to
- a mono signal can bring it to a full stereo life, depending on your
- settings.
-
- PSI Normal mode will add the delayed signal back onto the input signal.
- PSI Thru only uses the delayed signal.
- PSI Async will cause PSI to act upon the signal that was originally
- input into the machine, unprocessed by all of the parameters that
- come before PSI in the routing section. More about this in the routing
- section below...
-
- * WINDOWING (Frequency Window)
-
- Windowing allows parameters to work on a certain frequency range in
- the incoming signal. Whatever parameters follow the window parameter
- Will only work within the specified frequency range.
-
- * ROUTING
-
- The parameters of SBox Pro do not necessarily operate in the order listed
- in the machine parameter view. You can put them in any order you want!
- Also, if you do not need a parameter, you can turn it off. This is
- accomplished in the Routing table. The routing table is the parameter
- section at the bottom, labelled with a "#--". The parameter value
- signifies its position in the parameter order. If two or more parameters
- have the same position, the topmost parameter will be processed first.
-
- * HOW DOES THIS ALL WORK???
-
- Now I will explain how this all fits together, by examples. Imagine the
- route settings are set as follows:
-
- #--Window = 2
- #--Center =
- #--Width = 1
- #--Balance =
- #--CAxis =
- #--SAxis =
- #--Rotation = 3
- #--PSI = 4
-
- Window, Center, Rotation, and PSI sections are turned on. All other
- sections are turned off (parameter value full left). The order of
- parameter processing is
-
- #1 - Width
- #2 - Window
- #3 - Rotation
- #4 - PSI
-
- Now, say we set Window HiPass to 5000hz and Window LoPass to 10000hz.
- We'll set Window Mode to Normal, and PSI Mode to Normal. Now, we
- will set Width to 200%, and Rotation to 30░.
- The effect routing will happen like this (not necessarily to scale):
-
- 20hz 20000hz
- ----------------------------------------------------------------
- | original sound | <--- input
- | |
- ----------------------------------------------------------------
- | width 200% | <--- width
- | |
- ----------------------------------------------------------------
- | width 200% | width 200% | width 200% | <--- Window
- | | | |
- ----------------------------------------------------------------
- | width200% | width 200% | width 200% | <--- Rotate
- | |-> rotate 30░ | |
- | | | |
- ----------------------------------------------------------------
- | width200% | width 200% | width 200% | <--- PSI
- | |-> rotate 30░ | |
- | |-> PSI | |
- ----------------------------------------------------------------
- 5000hz 10000hz
- HiPass LoPass
-
-
- Here, the frequency window split up the sound *after*
- the sound is widened by 200%. The 200% widened sound is then
- rotated 30░, but only between 5000hz and 10000hz. That same area
- is then processed by pseudostereo imaging (PSI), where the widened,
- rotated sound is delayed and then added back onto itself.
-
- Now, lets set Window Mode to Async:
-
- 20hz 20000hz
- ----------------------------------------------------------------
- | original sound | <--- input
- | |
- ----------------------------------------------------------------
- | width 200% | <--- width
- | |
- ----------------------------------------------------------------
- | width 200% | original sound | width 200% | <--- Window (Async)
- | | | |
- ----------------------------------------------------------------
- | width200% | rotate 30░ | width 200% | <--- Rotate
- | | | |
- | | | |
- ----------------------------------------------------------------
- | width200% | rotate 30░ | width 200% | <--- PSI
- | |-> PSI | |
- | | | |
- ----------------------------------------------------------------
- 5000hz 10000hz
- HiPass LoPass
-
- In this example, the frequency window split up the sound after
- the sound is widened by 200%, but the area inside the window is
- now the original sound (between 5000hz and 10000hz). This origial
- sound is then rotated 30░ and processed by pseudostereo imaging,
- where the rotated sound is delayed and then added back onto itself.
-
- Getting interesting yet? We can also do PSI Async:
-
-
- 20hz 20000hz
- ----------------------------------------------------------------
- | original sound | <--- input
- | |
- ----------------------------------------------------------------
- | width 200% | <--- width
- | |
- ----------------------------------------------------------------
- | width 200% | original sound | width 200% | <--- Window (Async)
- | | | |
- ----------------------------------------------------------------
- | width200% | rotate 30░ | width 200% | <--- Rotate
- | | | |
- | | | |
- ----------------------------------------------------------------
- | width200% | rotate 30░ | width 200% | <--- PSI (Async)
- |+ PSI Orig | + PSI Original | + PSI Original |
- | | | |
- ----------------------------------------------------------------
- 5000hz 10000hz
- HiPass LoPass
-
- Now, the frequency window split up the sound after
- the sound is widened by 200%, with the area inside the window now
- the original sound (between 5000hz and 10000hz). The windowed origial
- sound is then rotated 30░. Now, the *unwindowed* original sound is
- processed by pseudostereo imaging, being delayed and then added back into
- the mix thus far. Async modes always bypass all previous effects,
- including PSI and Window themselves, and acts upon the original sound.
- Remember this, because it can get tricky!
-
- But, what about Thru modes? Thru modes are useful for separating the
- effect output from the direct output. In buzz terminology, this is
- sometimes called "sidechaining" (which technically it is not, but we
- will call it that for naming sake). You do this by sending a signal
- through an effect and then to an output (master or another effect),
- and also sending the signal itself to the output, thereby making the
- effect a "sidechain":
-
- /--effect------|
- / V
- signal --------------> output
-
- When the effect is a sidechain, you dont want to pass too much of the
- original sound through it. Since PSI also adds the inputted sound,
- sometimes this can be a problem. This is where Thru comes in:
-
-
- 20hz 20000hz
- ----------------------------------------------------------------
- | original sound | <--- input
- | |
- ----------------------------------------------------------------
- | width 200% | <--- width
- | |
- ----------------------------------------------------------------
- | (nothing) | width 200% | (nothing) | <--- Window (Thru)
- | | | |
- ----------------------------------------------------------------
- | (nothing) | width 200% | (nothing) | <--- Rotate
- | |-> rotate 30░ | |
- | | | |
- ----------------------------------------------------------------
- | (nothing) | width 200% | (nothing) | <--- PSI (Thru)
- | |-> rotate 30░ | |
- | |-> PSI Delay | |
- | | only | |
- ----------------------------------------------------------------
- 5000hz 10000hz
- HiPass LoPass
-
- Note that when windowed, only the frequencies within the window
- are passed along. Also, only the delayed part of the PSI section
- is passed. The widened, rotated sound is delayed, but not added
- back onto itself. Of course, you could have Window Normal/Async,
- and PSI Thru to have just the windowed part delayed for a weird
- effect.
-
- One last thing. What happens when the HiPass frequency is higher
- than the LoPass frequency? Well lets see. Here we will make the
- Window mode Normal, remove PSI, make HiPass = 12000hz, and LoPass
- = 6000hz:
-
-
- 20hz 20000hz
- ----------------------------------------------------------------
- | original sound | <--- input
- | |
- ----------------------------------------------------------------
- | width 200% | <--- width
- | |
- ----------------------------------------------------------------
- | width 200% | width 200% | width 200% | <--- Window
- | | | |
- ----------------------------------------------------------------
- | width200% | width 200% | width 200% | <--- Rotate
- |-> rotate 30░ | | -> rotate 30░ |
- | | | |
- ----------------------------------------------------------------
- 6000hz 12000hz
- LoPass HiPass
-
- With LoPass frequency being lower than the HiPass frequency, the
- frequency window is inverted.
-
-
- ##########################################
- ########==-- USING I/O MODES--==##########
- ##########################################
-
- The I/O Mode parameter is useful for correcting sounds that are
- completely out of phase. By setting the parameter to L/-R, or
- -L/R, you can correct stereo phase problems. Also, you can correct
- effect chain phase problems by setting the parameter to -L/-R.
- See the "Special Considerations" section for more infomation about
- phase problems.
-
- The I/O Mode parameter also allows you to use other effects to
- modify sounds by their center and stereo channels instead of just
- by modifying the left and right channels directly. Setting I/O mode
- to LR->MS will allow the next effect in the chain to operate on
- a signal this way. The left audio channel outputted will be the
- "Center" channel, and the right audio channel will be the "Stereo"
- channel. After the effect, another StereoBox Pro with an I/O Mode of
- MS->LR will convert the sound back to normal Left/Right audio.
- With some effects, you may not hear much of a difference. But sounds
- that give more stereo control, or by sending the left & right channel
- (in LR->MS mode) independendly to separate effects, you can do some
- pretty interesting things to the stereo signal.
-
- For example, if you have a monophonic generator routed through a
- jeskola x-delay, and then routed to a SBox Pro setup for LR->MS,
- the signal output will have both the default sound and the echoes
- on the left channel, but the right channel will only have the
- echoes. Also, you could do other pseudostereo effects on a signal
- by sending the mono signal through a pan machine panned hard left
- into an SBox Pro set to MS->LR, and then adding an effect such as
- a bandpass filter or a chorus set to thru mode to the mono signal
- through a pan machine panned hard right into the SBox Pro.
-
-
- ##########################################
- ####==-- SPECIAL CONSIDERATIONS --==######
- ##########################################
-
- * OUT OF PHASE SOUND
- - Sounds that exist on the S axis but not (or barely) on the
- C axis are out of phase. This means that 1) when converting the
- sound to mono, you will diminish or convert parts of the sound to
- silence (especially bad for bass), 2) when listening to the sound in
- stereo, it may cause extra fatigue and uncomfortability (it is
- stressful for your ears and brain), 3) when listening to the sound
- in stereo, bass sections will be produced by the speakers but will be
- muted in airspace, since the left and right speakers will cancel each
- other out in the middle.
-
- StereoBox Pro can make sounds out of phase easily, so be careful
- (see differences from StereoBox below).
- Be careful when setting rotation, CAxis, or SAxis beyond 45░,
- and reducing the Center parameter amount to below 50%. Also, check to
- make sure the I/O Mode parameter is not set to make a normal sound
- out-of-phase.
-
- * LOWERING CPU USAGE
- - If you find this effect hogging up precious cpu cycles, then read
- through this. Here are some things that can give you your cpu back:
- 1) If you are not using a parameter, turn it off in the routing
- section. Even PSI and Window Modes of OFF/RESET take a little cpu.
- 2) PSI and Windowing are the heaviest effects. If you can get by
- without them, you'll save much cpu.
- 3) In the attributes, keep the resolution at higher values.
- 4) Having the LFO targets set to PSI Spread, HiPass, LoPass, or
- especially Resonance, chews up more cpu than the other targets.
- 5) Using LFOs take up more cpu than not using LFOs, of course. However,
- even using LFOs on targets that are turned off in the routing table
- will consume cpu.
- 6) If you can live with a tiny amount of DC Offset, turn DC Correction
- off in the attributes. This only saves a tiny fraction of CPU, so
- it is normal to leave this on.
-
- * CLICKS
- - StereoBox Pro was designed to minimize clicks as much as possible.
- Causing large jumps in parameter settings by parameter entry or by
- using Square, SawUp, SawDn, and Noize LFO type, can sometimes cause
- minor clicks. Here are some suggestions for reducing these clicks:
-
- 1) Modify subtick and/or anticlick attributes
- (this does not affect the lfo shapes).
- 2) Set the Window Hipass frequency so that clicks in the bass range
- are minimized.
- 3) Dont LFO or make sudden changes to the PSI Spread parameter.
- When oscillating the PSI Spread with an LFO, the PSI acts somewhat
- as a flanger. However, the wrong LFO waveform or large PSI Spread
- parameter changes may cause PSI to click. With a fast LFO rate, you
- might hear a "zipper" noise. To fix this, make smaller changes, choose
- a triangle or sine LFO shape, and slow down the LFO.
-
- ##########################################
- ###==-- DIFFERENCES FROM StereoBox --==###
- ##########################################
-
- Besides the number of parameters, StereoBox Pro has some other key
- differences from StereoBox. StereoBox's parameter ranges for
- rotation, Center Axis, and Stereo Axis are designed to do natural
- corrections to audio, and not to bring the sound to an out-of-phase
- state (described above). StereoBox Pro does not have these limitations.
- StereoBox Pro can do everything StereoBox can, but is designed for
- much more advanced uses.
-
- StereoBox StereoBox Pro
- --------------------------------------------
- I/O Mode No Yes
- --------------------------------------------
- Gain 0% - 200% 0% - 200%
- --------------------------------------------
- Center No Yes
- --------------------------------------------
- Width 0% - 300% 0% - 400%
- --------------------------------------------
- LRBalance left - right left - right
- --------------------------------------------
- Center Axis -45░ - +45░ -90░ - +90░
- --------------------------------------------
- Stereo Axis -45░ - +45░ -90░ - +90░
- --------------------------------------------
- Rotation -45░ - +45░ -180░ - +180░
- --------------------------------------------
- PSI No Yes
- --------------------------------------------
- Windowing No Yes
- --------------------------------------------
- # LFOs 0 2
- --------------------------------------------
- Routing No Yes
- --------------------------------------------
-
-
-
- ##########################################
- #####==-- REVISION HISTORY --==###########
- ##########################################
-
- 0.9 - Beta release, parameter finalization
- 1.0 - Initial public release
-
- ##########################################
- ##########==-- FIGURES --==###############
- ##########################################
-
- Stereo whitenoise bounding box...
- M
-
- XXXXXXXXXXXXXX
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-
- ------------------------------------------------------------
-
- Stereo whitenoise rotated +22 degrees...
- M
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- ------------------------------------------------------------
-
- Stereo white noise center axis rotated +22 degrees...
- M
-
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-
-
- ------------------------------------------------------------
-
-
- ##########################################
- #########==-- DISCLAIMER--==##############
- ##########################################
-
- StereBox Pro is donationware. This means you are free to use it. Just
- you will have to send me your firstborn. I'm just kidding.
- You may use it as free of charge. Drop me an email saying "thanks"
- or "cool" if you like it. Alternately, you could send me three
- billion dollars. You cannot, however, sell this or repackage this
- in any form without my permission.
-
- Use at your own risk. I am not a perfect coder. At best, it will
- run fine. At worst, it could cause nuclear devastation, with your
- machine being ground zero. However, that is unlikely. But in case
- it causes any damage from a) making your song turn out bad to z)
- causing a large population of people to disappear, I cannot be held
- responsible.
-
- -------------------------------------------------------------
- 6.9.2001
-